Tuesday, March 17, 2009

in regards to an epiphany

so, i was looking over andy's blog the other day before my internet went down for a few days, and i read something he wrote about lack of scenarios hurting 40k. and, it got me to thinking.

i posted a short tid bit in his comments of what i thought should be done... so here i am going to elaborate.

so my idea is to have 12 army specific missions and scenarios. hightlighting the strengths of each army in 6 attacker missions, and 6 defender missions PER ARMY (taking into account the same 6 missions will be used for attacking army X and defending army Y). so...
six scenarios for space marines attacking a band of defending chaos marines. on a roll of 4 on a D6, mission 4 is chosen... same thing with eldar vs tau. i think it would open the game up considerably, with that much variety. i would personally feel more inclined to try to build an army of every race in the shortest amount of time possible.

i feel this sort of set up would be healthy for the hobby in that i think it would eliminate power lists, of not tame them a bit, it would certainly help with the tournament scene where indy GTs, RTTs, and just plain store run tournaments are getting off of the asshat train by making up retarded missions and scenarios, and bending/changing the rules for how things should be done on a case by case basis. it MIGHT even chance the attitudes of players... it's hard to be an asshat with the intent on tabling your opponent when you are being forced to keep enemy models 12 inches away from an objective placed anywhere on the board you choose...

i mean sure, a few rules would have to be considered and tweaked a bit, but hey... if i were in the future attack an enemy outpost and i had drop pods available to me. you better believe i would be dropping in.

but with that in mind... let's say a particular defense mission is defend one objective by not allowing an enemy within 12 inches at the end of the game... or for X amount of turns with a 6 turn max... well... this mission also has special rules absolutely no deep striking even if your codex allows it... ok. so we make drop pods and rhinos the same price. and guess what... my 4 tac squads that were using drop pods now also need 4 rhinos to get around in for game play... and hey... i just had to buy 4 more models from GW.

now being on the consumer end of this plan is kind of scary essentially needing to spend more money on models... but i would like to think that if playing 40k meant needing to have a fluid 2000 points of army, for a 1500 point game, GW might look at their prices and say hey... we can cut all the prices by let's say 30% (as long as i am wishfully thinking i might as well make it big right?) because we are going to be bringing in a little more money by implementing a game system that has SO many more options for game play. well this mission says i can't use drops pods... so here is my list for rhino replacements. oh this missions says i am performing a lightning attack, so i wasn't able to mobilze heavies, but i can bring an extra fast attack option. so instead of using my two predators i am bringing in a bike squad with an attack bike.

hell i don't care if this particular system was only used for competitive environments, and they still kept the generic missions around for casual players or for players who can't afford all of those models.

now not only does this give me 160 ish scenarios to play, but now i have all these options on how to play my armies as per mission briefings.

i think it would be cool. maybe i should apply for a job to be a content developer for GW. move to england. play games. buy a tea cozy.

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