Wednesday, March 4, 2009

2k DE vs. CSM

i don't remember exactly what his list had in it... but it went a little something like this...

1x daemon prince - winds of chaos, warp time
1x lord, mark of tzeentch
10x summoned lesser daemons
15x plague marines - 2x plasma
15x CSM - 2x plasma
10x bezerkers in rhino
6x havoc squad HB, RAC x2, ML
3x oblits
Defiler

the mission was 5 objectives and pitched battle deployment. i placed my two objectives opposite his because i figured i could turbo boost to them at the end of the game, and therefore should only have to concentrate on three, and since his army was so close together, it was would be relatively simple. well. my dice were on a mission to prove me wrong.

deployment

he camped the havocs in the tall building to the left, on the ground floor was an objective, the plague marines were on the objective in the middle, and all the way right was the other with the CSM squad on it. i realized now that he placed the far right objective too close to the board edge - it was about 5 inches off the side edge - and that probably would have changed things. my objectives cannot even be seen in the picture, however one is just on the other side of the building corner where my raiders are parked, the other one is out of frame.
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i won the deployment roll earlier and elected for him to go first... and then i roll a six for carpe diem... one of 3 times my dice decided to play with me instead of against me this game. so turn one shooting begins...

I miss or don't come close to glancing with 6 dark lances off raiders in the middle of the board shooting at a defiler. this will be my first game against CSM where i haven't killed the defiler before it's able to get a shot off. my ravagers do a number to the plague marines, and kill 10 of them. i went flat out with the wych raiders up the board edge.

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his turn, he moves the rhino in front of the plague marines to block LOS.and moves the defiler into DT. the daemons prince comes out of hiding behind the building, and shoot commences. he downs two wych speeders, and manages to pin one squad from the wreckage, and after destroying the riader in the ruins, he puts a plate right on top of them with the defiler, and they turn to goo.

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my turn two, i move the remaining wych speeder out of the ruins, and drop it next to the objective and unload my wyches. i manage take out 10 CSM with haemonculi destrustors, and then the wyches sort of just... fail... as well as dark lance fire from the raiders... again... missing the defiler. i tried popping the rhino with ravagers, but ended up killing a plague marine instead. a wasted round of shooting. i think from this round i have learned to control my annoyance with units that aren't really a threat to me... aka defiler... it killed 2 wych squads this game... and that's about it... in my assault phase... rolling for combat drugs... i hit my first 6-6-6 for the game on my haemonculi... killing one, and putting a wound on the other. as I charged I took out a marine or two... and my squad was wiped out by the sorceror and the CSM... GG wyches.

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the next this tirn his daemons arrive and he puts them right in the middle of all the action. i believe you can choose to not use the icons if you want, and if it were me this would have been one of those times. it would have been a little trickier, but i would have at least tried getting them closer to the ravagers that were eating him alive. instead they get placed near a pinned wych squad, and they go to work on them in assault. i made the few cover saves i needed to to keep my vehicles around for another turn of abuse. he kind of spreads his daemons out, so i won't plate him with the ravagers next turn. also the lord moved up from the back corner and has now become a viable threat to my ravagers. no bueno.

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my turn three, i manage to immobilize the rhino... and i taught him all about slave snares, flying the wych raider over the CSM squad and taking one, i also manage to get position on the back armor of the defiler with this raider... but... with the first penetrating hit on it... he makes the cover save. using the sustained fire mode on the ravagers i manage to make quick work of the daemons and put two wounds on the sorceror. 7 dark lances... and one immobile rhino... i just don't know...

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his turn, he manages to pop a raider with a warrior squad inside, killing two, and they pass leadership, his shooting phase is otherwise unproductive and his lord assaults one of my ravagers, and oddly enough, nothing happens to it. this turn also marked a big mistake for him, bringing his daemon prince around the big ruins to my left flank... and made for one of the greatest moments i've had with my DE

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my turn 4, i start the turbo boosting run to the far off objective with a raider a warrior squad, i bring two raiders to the corner of the building to meet the daemon prince, and park one inside the ruins. sadly though... all the rapid firing rifles, the cannons and dark lances to nothing... and the shredders hit and he fails the saves taking 3 of his 4 wounds i wanted him dead, but i'll take it. i move a ravager up onto an obective, and try to get a better firing view at some units, and move a troop raider 24 inches to put it in a position to contest an objective next turn. i forgot there were bezerkers in the rhino. more to come.

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for some reason i don't have pictures of his next turn... because everything pretty much stayed the same... oh wait... he assaulted my ravager with his berzerkers i forgot about and it popped... and then he had this nice little formation all bunch up from not being able to consolidate after assaulting vehicles... other than that... the daemon prince moved closer and popped a raider on my board edge, and his sorceror assault my warrior hanging out in the middle of the board from the wreck, and wiped them out.

my turn 5, i drop off warriors on two objectives and move the raiders closer to the action to hopefully bag some armor or oblits. i managed to fly over the daemon prince and slave snare it... for 6 hits... and i actually manage to roll one 6. and he manages to roll a 2 for the armor save. and that... is how the big guy died. sadly though, i positioned everything over there to fire at the daemon prince... who knew the snares would work... so some stuff is out of range of things. so instead i fire into the havocs and manage to kill quite a few. this is also the turn 1 lucky dark lance finally popped that damn defiler. i had also super sped some raiders up to contest objectives in hopes that they or the crew would survive long enough for the game to end after 5, and i could contest the objectives.

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my plan was foiled, because both raiders popped, one crew went to ground, and the other stayed up late to fight a CSM champion. that was all pretty much for this turn.

my turn 6 i moved the raiders a bit, managed to kill off the last havoc guaranteeing i controlled two objectives now, but i couldn't see a way to contest his this turn, because i knew the 6 warriors i had on them were going to die on the last turn of the game. and they did. it ended as a draw.

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it's so weird how you see your mistakes as soon as you make them, or when you're not prepared for what your opponent does. i was full and ready to kick some ass with wyches, and i forgot about my own nightshields, to stop him from rapid firing my raider. it may not have worked out differently, but wow... that's something i shouldn't forget. i also realized that moving my ravager up the field was a bad idea. i should have been moving them in an arc towards the middle of the board, and by turn 5 they would have seen the plaguemarines again and had LOS and range on everything else left on the board.i felt the warrior raiders were played correctly, i left them on the back of the board and acted like a pussy until the time came for them to run. and let's not forget my horrid dice. i lost two haemonculi to combat drugs, and wounded 3 more. i couldn't hit with dark lances to save my life... or any other shooting for that matter that didn't involve a scatter die.

over all i really enjoyed playing this game. a lot of new things happened, and my army got it's first draw. their record now stands an admirable 30W-5L-1D

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